using System;

namespace Server.Items
{
    [Flipable(0x104D, 0x104E)]
    public class ClockFrame : Item
    {
        [Constructable]
        public ClockFrame() : this(1)
        {
        }

        [Constructable]
        public ClockFrame(int amount) : base(0x104D)
        {
            this.Stackable = true;
            this.Amount = amount;
            this.Weight = 2.0;
        }

        public ClockFrame(Serial serial) : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}